Trying an Action Before Knowing Its Value

Botie can choose a watering schedule, but sees the result only for the schedule he actually tries. He must balance using his current favourite with learning about alternatives.

13 sections · 4 questions · 2 coding challenges

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Experiments Whose Choices Affect What We Learn

BOTIE

Robbins's 1952 work on sequential experimental design helped formalise problems in which the next experiment depends on what earlier experiments revealed. Sampling a treatment gathers information, but the chosen treatment also determines the outcome received during that trial.

A multi-armed bandit isolates this exploration problem. Our schedules and numerical rewards are invented. Real watering changes future soil conditions, so the independent-trial bandit is only an initial simplification.

Sources for this history